Friends
Friends are other players whose cafés you can visit. Adding one is instant and works both ways: share your friend code or invite link, or type theirs into "Add by code". Friends are for a café kept with an email or a Google account.
Visiting
A visit opens your friend's café as it is right now, with their guests arriving and their staff at work. You can look around and go through the garden gate, but nothing there is yours to change — except the help you give and, if you like, one prank.
Helping
Each day you can help one friend's café up to 5 times:
- Water a bed: the crop grows 5% sooner.
- Treat the staff: a tired member gets back some energy.
- Recommend the café: a guest comes in sooner.
Helping pays you a little coins and XP, for a number of helps each day.
Pranks
A friend can leave up to 3 playful pranks in your café a day: snails or weeds on a bed, crows landing in the garden, syrup or confetti on a machine, or a doodle on a window. While it is there it slows what it sits on by 15% — a crop grows slower, a machine makes the next thing slower — and left for 12 h it gets worse: 25%. Some cost more than time: syrup gums up one of a machine's slots, a doodled window makes guests tip 15% less, and a crop picked while the crows still sit on it gives them 1 of its harvest — never the last one. Syrup or confetti can land on a table instead of a machine: then no new guest sits there until it is cleaned up. Whoever is already seated finishes their meal, and your café always keeps one table open. Nothing else is ever taken.
Tap the coral marker over a prank to clean it up, and you earn 10 coins — for up to 6 cleanups a day. Harvesting the crop, or storing the piece it sits on, cleans it up too, and pays the same. A prank nobody cleans fades by itself after 72 h, and pays nothing.
There are limits, so it stays fun:
- up to 3 pranks per friend a day, never two from one friend on the same thing;
- a friend with 3 pranks still in your café sends no more, whatever the day, until you clean one up or it fades;
- several friends can prank the same thing, but it doesn't add up: it suffers the strongest prank on it, and one tap cleans them all;
- at most 9 pranks in a café at once;
- a brand-new café is left alone for its first day.
Pranks come with having friends. If one friend's pranks stop being fun, remove or block them: their pranks still on the way are dropped, and the ones already in your café clean up as usual.
While you were away
When you open your café, one card says what friends did while you were gone: who helped, and who left a prank. From there you can clean everything up at once, or visit back the friend who pranked you last.
